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Savage xr build button not working9/20/2023 ![]() I tried the setting SteamVR in Play Mode OpenXR Runtime but no changes. I could not press the Steam Menu button to get the SteamVR overlay.Īnother thing I could find out is that the Oculus Quest (1) is working as expected with that setup. I also tried to press buttons on the controller and messed around. Hi with the headset on, I cannot see the controllers when I play the Unity Project.īut I can see the controller in the SteamVR Home world (so right before Unity Editor is "played") I am curious if this way of grabbing tracking data for the controllers works vs the Action-based input. ![]() You might also try deleting/re-adding the Interaction Profile and see if that changes anything (unless you've tried setting up a new project from scratch with the same results).Īs another means of diagnostics, I have also attached the project with an added scene using what we refer to as the Device-based input (Unity Input vs Input System package). It is usually set to System Default, but you might manually change that and see if it does anything different for you. Once I put the headset on (or thumb over the sensor) the controllers appear.Īnother thing you can check or override is the Play Mode OpenXR Runtime (Under Project Settings > XR Plug-in Management > Open XR). First, if the headset user presence sensor isn't triggered, the controllers don't show up in the Unity Editor (even though they show up in other things like the compositor and other content). Hi did a bit more testing/digging and I noticed a couple of things. I attached the project (withouth the Library folder). Other projectes (build directly with SteamVR or older ones with VRTK) work fine. ![]() The controllers work in SteamVR itself, means in the loading screen or the "Steam Room" they are tracked and can be used. This seems to be fixed now.īut on other PCs the build works with the same SteamVR version (and no Vive Console installed). The build and the project worked some weeks ago.įirst I thought of an update of SteamVR because some time ago the XR Interaktion Toolkit builds didn't work if Vive Console for SteamVR was installed. I followed the instructions also tested an older project, which was created with the XR Interaction Toolkit (older version) and a build from that older project but the controllers aren't tracked as well. ![]() But the headset is.Īttached is an image of the XR Interaction Debugger which only shows the headset The controllers of my HTC Vive are not recognized in the XR Interaction Debugger. ![]()
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